Amy’s World


In collaboration with creative technologist Eraince Wang, this experimental game that is mapped with a science fiction narrative told from the perspective of the main character, Amy. The players, with the guidance of a world map, enters the simulation as the physical embodiment of the main character. They will experience a posthumanist world in which methods of decomposition can be
designed, shared and exchanged.

This working prototype is our first attempt to rethink game design and use Unity3D as a potential tool for immersive storytelling.


︎Walkthroug: an audience logs into the fictional character Amy's perspective and enter this hyperspace of the future design studio called dcd studio; free exploration in this space filled with audio and visual triggers that allow the audience to connect all the dots with their own imagination.